﻿using Ivory;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Paintball;
using System;
using System.Collections.Generic;
using System.Linq;
using System.ServiceModel;
using System.Text;

namespace Paintball_Theory.Menus
{
    public class MainMenu : MainMenuScreen
    {
        //Fields 

        //ctor
        public MainMenu(Game game)
            : base(game)
        {

        }

        //Methods
        public override void RenderMenu(SpriteBatch batch, GameTime time)
        {

        }
        public override void UpdateMenu(GameTime time, InputControl input)
        {

        }

        public override bool LoadAssets()
        {

            return true;
        }
    }
}
